Via Mobile Entertainment, download the digital edition and check out the article by Richard CEO of Kooky Panda. I met Richard couple of time and I completely agree with him. There are hundreds of millions of Flash Lite enabled phones but seems no one cares or ignores the opportunity!
“While Adobe is now moving to support Flash 10.1 on higher end phones, there will be a Flash Lite opportunity for years to come. Why? Because it’s not smartphone users who are the ideal target for socially connected gaming. They may be cash rich, but most are time poor. Instead, it’s the lowend users with free time and some disposable income who are the ideal target, and are much more likely to have a compatible device.”
“The full release of Nokia Platform Services 2.0 is now available. This includes support for the APIs on the Nokia N97 mobile computer and Nokia N97 mini. This release, which provide many API improvements, is forward compatible with future releases of WRT.”
“The Design and User Experience Library gathers all essential aspects of design and usability into one. The library includes different kinds of guidelines, material about theme design, graphics design, and game design, as well as the basics of usability.”
Bill posted some interesting data about the OVI Store.
“We’re seeing around 1.5 million downloads a day through Ovi Store, which is around 22 downloads per second, 24/7, with daily highs of 1,300 downloads per minute. Another detail is on average, each registered user has downloaded (12) items from Ovi Store since the launch.”
Mark posted some information regarding the Flash 10.1 installations/updates for mobile phones. The method seems very similar to the distributable player method that was created last year.
Now about the detection of the player version, looks the same as the web plugin, which lift us from keeping track of Flash player versions in WURFL. I asked Mark if there are cases where the player is installed via firmware/Carriers upgrade, meaning that some mobile phones will get an update only via this method.
One question that comes to my mind is a simple one.
What happen when a new update is available that requires a developer to recompile their content (hundreds of games)?
Also will this installation/method be consistent across different OEM/Carriers?
“… Nokia C5, a smartphone optimized for social networking and sharing. The compact device includes access to Nokia’s range of mobile services, such as free navigation, in one affordable package, with an estimated retail price of EUR 135, before taxes and subsidies.”
The price point is the interesting part which brings a smartphone to the mass market.