Yes you read right, the Mobile Application Store revenue share should be 90%. Japanese OEM/Operators are the best example to follow on this and soon or later it will happen elsewhere.
But why not sooner then later? Why not Nokia or Samsung just on this and beat everyone else on competing in the Application Store revenue [...]
After my previous post, Mobile App Stores 70/30 revenue split too little, is it a cartel?, Andrea posted a message on twitter which is a very well known issue for long time for anyone in the mobile space. Before there were carriers/operators that were the gate to get mobile content now OEM have been added [...]
This interesting post at IntoMobile is saying that 70/30 % revenue split is too low. The strange thing is that there is little to no competition between all mobile Application Stores on revenue share. Really strange, no? It’s very unusual that this is not discussed widely in the mobile industry. It would be normal to [...]
Mark posted some information regarding the Flash 10.1 installations/updates for mobile phones. The method seems very similar to the distributable player method that was created last year.
Now about the detection of the player version, looks the same as the web plugin, which lift us from keeping track of Flash player versions in WURFL. I asked [...]
Thanks to Andrea for the tip, a new resource for Flash Lite development on Brew from the Adobe Mobile and Devices site.
“The Brew® Mobile Platform (Brew MP) is a flexible operating system platform from Qualcomm that integrates Adobe Flash technology as a part of their core technology stack. It’s openly extensible and capable of working [...]
MoCoNews has post some more news about Dashboard, the FlashCast service from Verizon Wireless lacuhed few weeks ago.
“Todd Murphy, Verizon Wireless’s director of digital media programming, explained to us the platform stands along side the carrier’s Get It Now platform, and is designed to be an easy place for consumers to find both content from [...]
Via Moconews.net, Mobitween is acquired by Zed.
“Zed says Java and Brew, on which most mobile games are built, “require significant resource to port each game or application to a growing number of mobile handsets” but that Flash Lite “will become a prevailing technology platform for games for handheld devices as it has established itself as [...]
Via VisionMobile (tip from Tote), a very interesting post “The 7 centres of gravity in mobile” about big players in the mobile space. Here some quotes:
“The seven heavyweights share a common vision: to become the dominant way of building phone software and thus control how services are delivered onto mobile devices in the future.”
“Last but [...]
Via Bill, several new phones have been added to the list of supported Verizon Wireless phones. Download the updated Flash Lite supported devices spreadsheet.
LG VX5300 (added)
LG VX8700 (added)
LG VX8350 (added)
LG VX9400 (added)
Motorola RAZR V9m (added)
Samsung SCH-U740 (added)
Scott found videos and pdf from the Qualcomm BREW 2008 Flash Mobile sessions.
Via Fiercewireless, Flash Lite gaming portal Mobigamz released on Verizon.
“This is a tremendous opportunity for Mobitween to release its exciting assortment of Flash-based mobile entertainment. We are very excited and proud to be offering Mobigamz through Verizon Wireless – which has proven itself to be an innovator in the wireless market,” said Marc Alloul, Mobitween’s [...]
Via Fiercewireless, Flash Lite games, Qwikies, from AddictingGames released on Verizon
“We are excited about expanding our relationship with Verizon Wireless to continue delivering the great content available on AddictingGames to millions of mobile customers,” said Dave Williams, senior vice president of Shockwave and AddictingGames.Ã‚Â “With more than 75 percent of our audience gaming online, Qwikies [...]
Via Bill, Qualcomm and Adobe announced that the BREW Mobile Platform will be integrated with Adobe Flash technology.
Another great news and an interesting one too!!
“The differences between the Flash Lite extension model and the BREW Mobile Platform are:
Adobe Flash technology will be directly integrated into the platform, meaning no per/device per/carrier certification will be required