Adobe Edge article by Liz Myers: Getting started in mobile.
“Mobile design and development is both an exciting and complex space in which to work these days. At present, I’m eagerly awaiting the release of Adobe Flash Player 10.1, Adobe AIR 2, and the arrival of my new Android smartphone. But it’s not just about specific [...]
Here is a very interesting article from Vision Mobile that will steer some discussion on current Adobe mobile strategy.
“Adobe’s unified Flash Platform strategy is built on the premise that designers and developers (i.e. Adobe’s key customers) can create content that spans all terminals, form-factors and interaction experiences – thanks to a ubiquitous consistent runtime.
Yet, the [...]
Via Vivek, a new article on the Adobe DevNet mobile section: Design tips for creating mobile RIAs.
On Forum Nokia a new article: Graphic Optimisation
Here is a white paper from Forum Nokia: A developer’s guide to creating Rich Internet Applications for Nokia devices.
There are some new articles on the Adobe DevNet for Mobile:
Flash Player 10.1: Rich media experiences go mobile
Design tips for creating mobile RIAs
Delivering video for Flash Player 10.1 on mobile devices
Authoring mobile Flash content for multiple screen sizes
Optimizing mobile content for the Adobe Flash Platform
Alessandro posted a series of great articles about Flash Lite, Platform Services, APIBridge, WRT:
Platform Services and API Bridge: features, differences and advantages
How to use Nokia API Bridge in Flash Lite with FDT
How to use FDT and Aptana to create a Flash Lite enabled WRT widget
Web Runtime and Flash Lite integrated development on Eclipse
Rikku posted an article on the Forum Nokia Wiki about how to Create Flash Applications with Carbide.c++.
The article explains how to create a C++ application with an icon which will launch your Flash Lite content. This is required if you want to distribute Flash Lite content on S60 devices especially on OVI Store. Signing at [...]
There is a new article on the Adobe DevNet mobile section from Mariam: Developing games for Nokia S60 Touch devices
“In this tutorial, I’ll discuss the process to develop games for Nokia touch-screen devices using Flash Lite 3.1. I’ll focus on the development steps and workflow I followed, rather than describing the [...]
Riku from Forum Nokia posted a great article on how to create sis packaging for Flash Lite content using Carbide C++ IDE. You can package Flash Lite apps and games into sis files.
Dale has posted another video training: Flash in the Mobile Browser.
This is an interesting video since Flash 10.1 will be implemented as a mobile browser plugin.
Today I had to chance to talk via conference call with Adrian Ludwig from Adobe about their Mobile products and strategies. Looks like Adobe read my post “Flash 10.1 Mobile, Air Mobile and Flash Lite content?!” and had some comments/corrections about some specific points, which is good. So I took the chance to ask [...]
My article is on the Adobe DevNet mobile section: Protecting Flash Lite content packaged in a Symbian installer with OMA DRM 1.0 Forward Lock
There is a new article on the Adobe DevNet mobile section: Understanding video formats and controlling video volume in Flash Lite 3.x.
I published a new article on the Forum Nokia Wiki, How to protect Flash Lite content with OMA DRM 1.0 Forward Lock when content is packaged into a Symbian installer .sis.
The idea is pretty simple but it took sometime to get it done for several reasons. It involves creating a new file in PIP format [...]