Forum Nokia gave access to the Remote Device Access service for free. Basically you have access to devices and you can test applications. So I tried to test a Flash Lite 2.0 application on a Nokia N95, and it worked.

Alessandro

Forum Nokia gave access to the Remote Device Access service for free. Basically you have access to devices and you can test applications. So I tried to test a Flash Lite 2.0 application on a Nokia N95, and it worked.

Yes it is a neat service, still quite difficult to understand the actual performance of the content/applications as there is a significant lag between updates, but yes at least you know how it looks. Maybe Device Central will give more help, even if it is still not accurate.
Service starts with 40 credits and everytime time you reserve a device for your experiments you decrease by one, after the credits are finished you are supposed to pay. another similar service is the one supplied by htttp://www.mobilecomplete.com, which also offers connectivity to network, it more expensive (it is monthly fee based) but offers many others devices and not only from Nokia.
Ciao Stephan,
yes, there is a delay but I think it will help testing content for various FL implementations. I think these kind of services are very useful.
Device Central will help a lot for testing on all phases of development, and the CPU simulation actually is quite good!
Mobilecomplete service is nice, they won the award at Mobile Monday Award at 3GSM.
Alessandro
Isn’t something based on their Raccoon project? I have not yet looked at it, I am just guessing…
-abdul
Uhm… no, it is based on software they licensed by Digia (which also produces software to link your phone to a PC and control it from the PC screen). Raccoon is a project to build and run a web server (based on Apache) inside a S60 device
Oh ? we’ll need to pay ?
when I read the doc I understood “Each user receives a number of credits per day” as “a number of try by day”
I thought the credits will be reseted every day (perhaps not 40…it’s mean 40 try in a day!!!)
I wonder how many devices they have for each model….
Ciao
no fees for the moment:
https://blogs.forum.nokia.com/view_entry.html?id=466
Alessandro
One credit equals to 15 minutes of use. Credits are handed out on daily basis (which means will restored back to 40) – and there’s no price involved at any point. The downside is that there’s no guarantee that the devices are available 24/7 – if they are currently unavailable (= “disconnected”), you should check back later. Improvements for the “recovery rate” are being worked on.
And btw. making a network connection is possible, even if the devices are (at least for now) supplied without SIM-cards: you can use the WLAN-network that has been set up for this purpose. More detailed instructions can be found from the RDA user guide.
This is a very cool tool and an awesome step in the right direction. The delay does make it hard to tell what kind of performance you are getting. Here is a snipet of code we wrote a while back to test frame rates. It’s not 100% accurate but will give you a pretty good idea. Email me if you want the complete movie clip as it’s just an element you drag and drop into the timeline.
FPS being the dynamic text box…
//a Frames Per second counter
var totalFrames:Number = 0;
var count:Number = 0;
var oldFPS:Number = 10;
var my_date = new Date();
beginTime = my_date.getTime();
startTime = my_date.getTime();
onEnterFrame = function () {
count++;
totalFrames++;
var my_date = new Date();
currTime = my_date.getTime();
elapsedTime = currTime – startTime;
if (elapsedTime > 1000){
oldFPS = Math.round((count*1000)/elapsedTime);
elapsedTime = currTime – beginTime;
FPS = String(oldFPS) + “/” + String(Math.round((totalFrames*1000)/elapsedTime));
count = 0;
my_date = new Date();
startTime = my_date.getTime();
}
};
stop();
Using a lower colour depth-mode (and/or the reduced resolution mode) can help to cut out some of the delay: the less data to transfer, the faster the speed (ideally). At optimum it is quite close to real-time, but it depends at lot on the distance to server, connection speed and such.